While the focus is on those, Celecia and Lyn do show up from Fire Emblem Echoes and Blazing Blade respectively.
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While it certainly doesn’t have the same historical reach as Hyrule Warriors maintained, with half the series not translated for western audiences, it’s clear to see why they focused on the more recent and popular games. The main plot introduces two new characters, Rowan and Lianna from the Aytolis Kingdom and mysterious portals open upbringing not only monsters but our familiar cast of characters from Awakening, Fates & Shadow Dragon. Co-op also returns however without the gamepad to offer a second screen, the game is forced into split-screen which while not ideal for field of view and performance drops occasionally, it’s inclusion is great to see on Switch. This time, nothing is held back – cutscenes are fully voiced and have dialog sequences before and after the missions. Hyrule Warriors felt like a game that wanted to have voice acting, only to have Nintendo refuse it. However, the biggest edition is easily the voice acting. The story mode is structurally the same, having the main storyline that splits off in the middle to two differing mini-arcs only to come together in the end. When breaking guards, you will do more damage if your weapon is more effective in battle, making pairing up of two different units more strategic and valuable. This is important due to the Weapon Triangle being introduced in this game. You can pair up two units on the battlefield to not only combine their power in special attacks but also to swap between at anytime mid-combo. New to Fire Emblem Warriors is the pair up system. Previously driven AI characters can be cycled and swapped between to quickly dart around the map and complete objectives. Look, I’m not going to sit here and tell you that one musou game is vastly different to another, however, I will sit here and tell you that Fire Emblem Warriors feels like an iteration to Hyrule Warriors rather than repetition.Īs with Hyrule Warriors Legends, you can now control multiple warriors on the battlefield. Is this just a reskin of Hyrule Warriors? The engine like most musou games are the same and the gameplay is similar, so it has to be, right? Well, yes and no. Let’s get the first question out of the way. “Is this just Hyrule Warriors Legends: Fire Emblem Edition?”, “Did I only like Hyrule Warriors for my love of Zelda, will my lack of interest in Fire Emblem bore me?”, “How many interesting movesets can you have with characters as similar as Marth, Chrom and Lucina?” This lead to a few questions and hesitations that I had with Fire Emblem Warriors before playing. Hyrule Warriors was a great game, and Hyrule Warriors Legends was, in my opinion, better.